Who Wants to be a Millionaire Main Idea Game
Based on "Who Wants to be a Millionaire" this game shows a reading passage with an option on what the main idea or supporting detail is. See if your students can win a million bucks
Based on "Who Wants to be a Millionaire" this game shows a reading passage with an option on what the main idea or supporting detail is. See if your students can win a million bucks
In this activity, students will first begin by exploring the area and perimeter. Tell your students to make a shape that has a specific area or perimeter and then give them time to explore and create. As you go, make the math challenges more difficult. When they have had a chance to explore, have them play the game. The challenge is to see how many levels they can complete. Keep in mind that the last level is unique in that students now have to create a shape with a specific area while creating a fraction of the shaded color like the second image below.
This was created for those couple of days leading up to Halloween, you know, when kids have gone "spooky" themselves. In this pack, teachers will get 60 bingo cards and two call sheets. The bingo cards are in two different stacks. One stack is for the teacher to call out the products and the students have to find the equations. The other stack has the teacher calling out the equations, while the students have to find the products. Each card is unique and there are 68 equations and products ranging from the 1s to the 12s.
This file includes all of the assignments, instructions, lab notes, labs, worksheets, and presentations to teach the first chapter of Earth science. Students will get the opportunity to explore the scientific method through both hands-on and digital labs.
Included are:
1 presentation in both PowerPoint and Google Doc
5 Earth Science both digital and hands-on labs
Vocabulary words included on the test
3 ways of integrating technology
All of the worksheets and instructions for the labs and assignments.
2 videos
1 group project
Students will first roll a number cube. This number will then let students know how many of the 10 animals need to be eliminated/subtracted. They will cross that many off. They will then create a number sentence to mathematically explain how they end up with fewer animals.
This website gives teachers the ability to quickly create random numbers that can be used for adding, subtracting, multiplying, dividing, order of operations, finding rules, and learning to substitute values. The spinners can be used with 2 to 12 sections in each spinner. You can have up to 4 spinners. It also contains a timer in which you can quickly turn the spinners into fun and visual activities. Watch the YouTube Video on using the spinners to see how it can be used.
This is a Smartboard large button program that displays flashcards. I have my students in teams and we play two-minute relay games where the team selects and answers and then moves to the end of the team. The team that wins is the one that answered the most correct multiplication or division problems. You can also select add and subtract.
Save the planet by destroying the aliens quickly. Students need to solve addition problems in order to fire the weapon. This will surely improve their additions skills and fluency.
In this game, students can compete against each other online to see who can get their jet ski to the end, the quickest by answering addition questions.
This website gives a great example of using the commutative and associative properties of addition using Skittles. There is a video available that will help demonstrate successful implementation.